Sunday, August 31, 2014

May 14th to 16th, 1807

May 14th 1807 - Bavaria requests aid from France but is politely refused.
May 15th - Prussian 2nd regiment and Landwehr plus two batteries attack the Bavarian town in hex 2116, defended by the Bavarian second regiment.

The Prussians prepare. The landwehr are on the left of the picture.

One battalion of Bavarians are just outside the town, while another garrisons the town itself.

A single Prussian battalion approaches while the battery fires in support, and the other two
battalions prepare to assault the town.

The much reduced bavarians fight on, while assault columns approach in the distance.

The Prussians converge on the town in a bloody brawl that lasts 30 minutes, and ends with Prussia as the
undisputed masters of the town.

Prussia takes the town. Prussia loses 120 dead musketeers, and 180 landwehr. 360 Bavarians are taken prisoner, 360 escape, and 720 are dead.

May 16th - Bavaria surrenders. They give up all rights to the two towns conquered by Prussia, and in return receive their prisoners back.

Another mini-campaign with two small battles. My map was big enough this time, but I still need more miniatures. We'll just have to see what gets painted next! Thanks for reading.

Friday, August 29, 2014

1807 Campaign

In 1807 Prussia decides to restart the war with Bavaria. I made a new, much larger hex map for this one.

May 1st 1807: Prussia begins mobilizing its troops.
May 10th: Prussia's first regiment and cuirassiers cross the border into Bavaria.
May 12th: 1st regiment and cuirassiers attack the Bavarian town in hex 2529.

There's the town. Prussian units approach while a bavarian unit fires.

Bavarian musketeers first fall back, then turn and get a flank charge on arrogant cuirassiers
who forgot to move out of position. Not to worry, the much more deadly cuirassiers fight off
the flank charge and take the Bavarians prisoner.

Three Prussian columns converge on the town, slaughter the garrison and win the battle.
The Prussians then added the town to their kingdom.
The Bill: Prussia: 780 musketeers dead, 360 wounded. 60 Cuirassiers wounded. The wounded will be ready to fight again in about a week. 
Bavaria: 780 killed, 1140 prisoners.

May 13th: A day late, Bavaria begins mobilizing.
May 15th, noon: Prussian second regiment and Landwehr battalion arrive at the Bavarian town in hex 2116.

Thursday, August 28, 2014

The Battle of Shornberg - 1806

May 23rd 1806 - Prussia leaves a garrison of 300 in Bavarias capital, then marches back north to defend their territory from the French.

May 25th - Bavarias second regiment, plus survivors from the first, arrive at their capital and easily capture the Prussian garrison and retake their city.

May 26th - France takes the city of Floft and leaves a garrison.

May 29th - The Prussian army arrives back in their capital and waits.

May 30th - France takes the city of Steinshaft. France now controls all prussian territory except their capital. 

May 31st - Bavarian army arrives at the gates of Shornberg the Prussian capital, and elects to wait for the French to arrive.

June 3rd - The French and Bavarian armies attack and the battle of Shornberg begins.

Prussian right flank. Curiassiers in the rear, Landwehr in the forest.

Prussian left flank. Grand battery on the left side of the picture, musketeers and a howitzer battery
on the hill.

The French. Voltigeurs and Chasseurs.

The Bavarians.

Somewhat later in the battle, Bavarian regiments wheel about onto the Prussian rear.

The Prussian Landwehr cheer as they destroy a unit of Voltigeurs.

But the rest of the Prussian army is destroyed in a battle of attrition from musket fire and
charges. The Landwehr are taken prisoner, and only the cuirassiers and howitzer make it to
safety. The grand battery was forced to flee from combat with the Voltigeurs.

The French and Bavarians are now the uncontested rulers of this corner of Forgotten Germany. Their were only two battles in this campaign, but lots of fun map maneuvering. I like the Solo Wargamers Guide campaign rules, and they work well with Guard Du Corps. Until next time, thanks for reading!

Tuesday, August 26, 2014

Forgotten Germany - A Napoleonic Campaign

Welcome to Forgotten Germany, a little noticed or mentioned piece of the former Holy Roman Empire. The rest of Europe cares little what happens here, there is very little of strategic value to fight over. Armies here are counted in regiments, not divisions. As Europe burns with the Napoleonic wars, no belligerent pursues these lands with any interest, and generals assigned here are third rate at best. These generals are left almost entirely to themselves, even making and breaking alliances with foreign powers with no regard for their nations stance!

On May 1st 1806, General Pierre of France is ordered to take this area for the French empire. General Heinz of Prussia begins mobilizing his forces in response seven days later.

May 7th: The last regiment of Voltigeurs arrives at the French muster area and are ready to march. 
May 13th: Prussians finish mustering at Schornberg.
May 15th: French cross the river Muse by ford.
May 16th: French take Barkensnapt unopposed. Prussians attempt to enter French lands by way of Bavarian territory - Bavaria doesn't respond well and declares war!
May 21st: Bavaria begins mobilizing their troops.
May 22nd: Prussia attacks the Bavarian city of Warink.

May 22nd 1806: The Battle of Warink.

Warink is defended by a single regiment of Bavarians.

Prussians attack with a regiment of cuirassiers and four battalions of infantry - the rest of
their army kept in reserve.

Bavarian musketry sends the battalion on the right retreating through the battalion on the left -
they are now both unorganized.

Prussian curiassiers charge the diminished Bavarian square, breaking both it and
the bavarian line behind them.

The single remaining bavarian battalion retreats to reform another day. Victory Prussia.

The Butchers Bill:
240 Prussians killed, 120 wounded.
420 Bavarians taken prisoner, 540 dead.

The small Bavarian army has taken losses it can ill afford. The Prussian army is mostly intact, while the French have yet to shed blood.

Thanks for reading!

Sunday, August 3, 2014

Guard Du Corps - Napoleonic rules by Rudy Scott Nelson

So here's my new toy:
Three card stock sheets of charts = FUN!
I just happened to see this game on Ebay. I'd never heard of it, but the price was good and shipping was very low, so I took a chance. I'm glad I did. I have a soft spot for old OOP rules, and with all those charts I new it would be different to todays games. This one is from 1987. In some ways it's more complicated than WRG horse and musket, but it's written in plain english instead of Barkerese which helps a lot. The multitude of charts allows for a wider range of results than simple d6 rolls. There's also a very comprehensive list of troop ratings for all the major nations of the wars, and a bunch of minor nations most napoleonic-newbies like me have probably never heard of. It also lists differences in capabilities by year. Very helpful.

All troops are rated with a 2 character code. French line infantry from 1813 are 5D. The number from 1-10 is fighting ability, the letter is from A-G and rates morale. Prussian line troops from the same year are better at 6C. Number of figures per average sized battalion is listed, with french having 8 figs per battalion and prussians 12, at a 1:60 troop scale.

Time to play!

Rolling on the set up charts, I find that this game will take place in Germany, in the Fall, and with Clear weather. Armies fighting in their own country get a morale bonus. Clear weather means no special rules, but rain and snow are possibilities with effects on movement and visibility. You roll for weather change after 4 turns, each lasting 15 minutes of game time.

The armies: 
France had 6 battalions of Chasseurs who I rated as line infantry. Also 6 battalions of Voltigeurs who I rated as Legere, able to skirmish. Two large battalions of Bavarians rounded out the French roster.

Prussia had 5 battalions of line infantry, split into two regiments. Also a small battery of 2 six-pounder cannons, and a regiment of Cuirassiers. The Cuirassiers are rated 8B, meaning they are almost as good as you can get.

The calm before the storm. The French will be arriving from the left, the
Prussians the right.

French chasseurs surge onto the field, preceded by skirmishing voltigeurs.
The prussian battalions march straight ahead.

The Prussians charge, the voltigeurs evade back. Melees break out between the opposed line units.

Melee is a risky business in Guard Du Corps. You cross-index the melee rating of each unit, add modifiers, then arrive at a percentage chance of the attacker winning. A single d100 roll and you have a winner! One further roll determines by how much they won. In the above picture, in the far distance the cuirassiers charge a bavarian square - bad idea, after calculating the odds the cuirassiers had only a 5% chance to win! They lost and fell back.

A scrum develops in the center of the battlefield.

In the back right bavarians menace the cuirassiers. The prussian cannon are approached
by French chasseurs.

A turn later and the cuirassiers have fled. Most of these units you see are French.

The only prussian infantry to not be wiped out, still advancing bravely.

The Prussian cannon about to be overwhelmed.
I really enjoyed my game of Guard Du Corps. I'm glad I bought it. If you're interested the author has made an updated version available for free at

Of course, that won't be as cool as my original 1987 version, staple bound with card stock handouts, but you'll make do. Thanks for reading!