Thursday, June 27, 2013

Prince August Fantasy Rules

The Prince August Fantasy Rules are a short and simple set of rules included in an old catalog from the Prince August miniatures company. I obtained them from
I felt like trying something new, and these rules from the 80's are new to me and old school as well. The rules have a 1:10 figure scale, where 1 figure represents 10 men. Causalties are tracked by the man, and when ten are received a figure is removed with any extras carried over. It's like in the WRG rules and I am a sucker for this type of system.

Spring, Year 1001

Gnash the Orc Warlord leads the attack against the hated Dwarves in their Lonely Tower that marks the outskirts of their territory. Orcs don't really need an excuse do they?

Orcs: Gnash, 4 Leadership Points (LPs). Zlent the wizard, 4 Power Points (PPs). 100 archers, 100 swordsmen, 100 spears, and 40 elite Batkiller archers.

The Dwarves of Karak Dum: Harbrom, general, 4LP. Wissen the Wizard, 4 PP. 100 x-bows, 100 axes, cannon.

The doughty dwarves defended successfully and out fought the orcs until they ran away. Zlent the orc wizard used magic to detonate the cannons powder store, destroying the cannon in the process. Wissen the dwarf wizard blasted several orcs, turning the tide of a melee.

Causalties Orcs: 80 dead archers, 28 swords, 20 dead spears, 28 dead batkillers.
Dwarves: 81 x-bows, 36 axes, cannon destroyed.

Summer Year 1001

The Dwarves followed up their victory with an offensive into the orc lands. Harbrom lead his dwarves to the orcish village of Zaragest where the orcs made a stand. Since the last battle the dwarves received some reinforments, but so did the orcs as they are now in their own territory.

Dwarves: Harbrom and Wissen plus Dernhelm LP 3 and Axehelm LP 3. 11 x-bows, 64 axes, 150 spearmen.

Orcs: Gnash and Zlent, plus Zargoth LP 3 and Trug the Wizard PP 4. 30 archers, 90 swordsmen, 80 spearmen, 12 batkillers and Orgog the Giant.

Harbrom lead a successful assault against Zaragest. The Dwarves killed the giant with crossbows, and were victorious in melee as well. The two orc wizards were unsuccessful in multiple attempts to control the minds of the dwarven captains, but Wissen managed to take over Gnash's mind, forcing him to rout his orc warriors right out of the village. The dwarves then took the village with no further opposition.

Near the end. In the foreground dwarves push bask orc spearmen, in the center
foreground is Trug the Wizard, angry that he can't control Axehelms mind. Dwarves
fight orcs in the village.
Another view near the end. The dwarven spear warriors push the orcs
right out of their defensive position. It helps when the mind-dominated
general is ordering the orcs to retreat!
Causalties: Orcs 0 archers, 2 batkillers, 28 swords, 45 spears and the giant. 76 total causalties. The dwarves: 7 x-bows, 37 axes, 35 spears. 79 total. A pyrrhic victory for the dwarves.

Notes: I think I like these rules. Very simple, but I like how magic and mind domination works, even with very weak wizards. And of course I love the casualty removal, book keeping and all. Helps immerse yourself knowing exactly how many guys you have.