Thursday, December 31, 2015

New Old Game - Kryomek

In the early nineties their was a neat SF game called Kryomek. It features aliens who look a lot like the ones from the "aliens" movies vs. humans. Definetely good fodder for a war-game there. The  Kryomek aliens are nasty little hellion grunts, bigger warrior aliens with weapons, and the huge warmaster who tells everyone else what to do. Most of the humans are nexus marines, plus colonial marines and the elite swat marines. There are also Cyclos, convicted criminals controlled with drugs and pain to fight. The rules are available free in PDF from Scotia Grendel (requires account), and they also sell the figures for a reasonable price. I just happened to discover this game by accident while trolling my favourite internet retailers, and of course in a fit of war gamer enthusiasm I bought more than I'll probably ever use, but at least figures don't have an expiry date!

On to the game: A force of marines, swat marines and cyclos must defend a human settlement from an approaching force of nasty Kryomek aliens. There are three buildings. Kryomek can destroy the building by starting their activation touching the door. If they can destroy two of the three buildings by turn 8 they win. Otherwise the humans are victorious.

Humans deploy elite troops in front of each building, with others scattered around. No one know what direction the Kryomek are coming from.

The Kryomek reveal themselves! A unit of three warriors armed with bio-acid spray take out some humans.

All the Kryomek swarming into the settlement.

Troops armed with flamers take out some warriors, and leave one wounded.

Kryomek close in on one building.

The building is breached! The people inside provide a tasty snack.

But wait-the Colonial marines take out the Warmaster in close combat! The Kryomek are now without orders.

By turn 8 only scattered Kryomek remain - and more importantly two buildings remain intact! Victory for the humans!

A fun game. Kryomek works best with scenarios, it doesn't even have a points system, at least not in the main rulebook. There's an add on book I haven't looked into yet.

I hope everyone had a good 2015 and a nice Christmas. I'm really excited about my newest toys, with even more neat stuff winging its way swiftly towards my painting table through international post. Really looking forward to the new year, happy gaming everyone!

Sunday, August 23, 2015

Napoleon at Pharsalus...courtesy of Donald Featherstone

I may have a new favourite wargaming book:

This book tells you about 15 different battles to war-game from all different periods. But what makes it good for solo wargaming is its format: It starts off with a basic description of the battle, including what forces to deploy and a map of the battlefield. Then it tells you to set up the armies, write orders for your units, and then it gives you orders for the enemy army with possibilities decided by dice. I've never seen this format before but I really like it. And Featherstone helpfully suggests how you can use armies from any period you have to play the games, as few people have armies for every period.

So I decided to test this out with Napoleonic French vs. Prussians. Napoleon will be Caesar, Pompey's forces are the Prussians. I'll be using Bruce Quarries napoleonic rules. Following the guidelines in the book, Napoleons troops have morale and combat bonuses to make up for the fact that they were heavily outnumbered.

Napoleon/Caesars small cavalry reserve of Hussars and Prussian/Pompeian Cuirassiers charge each other. The French are led by Napoleon and defeat the badly led Prussians.

The French (foreground) and Prussians are both deployed in three lines like at Pharsalus. The French advance, but the Prussians simply stand waiting, decided by dice throw following rules in the book.

Napoleons Carabiners charge the Prussian musketeers.

Napoleons Hussars prepare to charge the flank of the Prussians.

In the end Napoleons front line defeated the Prussians who routed. This caused the rear two lines to rout as well, thus winning the day for Napoleon, and this 19th century Pharsalus worked out similarly to the 1st century BC version. A fun game, I love the orders suggested for enemy armies, and I look forward to playing other battles in the book, perhaps with different armies and different rules.

Thanks for reading.

Monday, July 20, 2015

The Third Battle of Ath - 100 days/100 years

The Earl of Oxford leads his men into Ath to fight the recently victorious Boucicault.

The French line up.

The English with a steep hill, and woods for the billmen to hide behind.

Genoese crossbowmen flee due to heavy causalties.

Archers wipe out the French left flank.

Then the French knights slay a bunch of archers in return.

Billmen then charge the knights in the flank, break, pursue and catch them. Only crossbowmen remain. Victory England!

Sunday, July 19, 2015

The Second Battle of Ath - 100 days/100 years Campaign turn 2

The French general Bocicault attacks Sir John Cheyney in Ath. Sir John hasn't had time to rally his army since the last battle, but suffers only minor losses to attrition. Robert of Marle takes his army west, hoping for the opportunity to cut English supply lines. Waleran takes his men to Mons but is halted prematurely by the wet weather. The Earl of Oxford heads to Enghien.

The English

The French

The French gallop across the battlefield, but Boucicaults unit is quickly winnowed by archery. 

French knights and crossbowmen march towards the English. Boucicault is left all alone in the center.

French knights on their left flank rout the billmen, and panic the archers.

Advancing french crossbowmen near the beleaguered english - only two archers remain on the hill after heavy crossbow fire.

A reduced unit of knights fights archers. They plink back and forth for the rest of the battle.

English dismounted knights turn to their right to receive a charge from French knights. A bitter battle ensued.

But the English win, and the French flee and are caught.

But the English lose in the end - their knights would have to brave the bolts of these three units of crossbowmen, so instead they yield the field of honour to the French.

I'm really enjoying my Hundred Days campaign transferred to the Hundred years war.

Saturday, July 18, 2015

The 100 Days campaign meets the 100 years war

I read a recent issue of Minature Wargaming the other day, and it has some simple, fun rules for fighting the 100 days Napoleonic campaign in Belgium. Not having nearly enough napoleonics to do it justice, I transported the campaign to my favourite period of the hundred years war. The colourful map is available on the magazines goodies page, but you need to buy the magazine for the rules.

In this campaign Henry V, along with the Earl of Oxford and Sir John Cheyney, have landed armies in Ghent and plan to strike into France. Boucicault, Marshal of France, Robert Count of Marle and Waleran de Raineval are each taking armies to stop them. The French win by taking Ghent and cutting the allies supply line. The English win by preventing this. Each of the six armies is about 1500 pts using the Warhammer Ancient Battles rules. After a battle the winner permanently loses 25% of his causalties, the loser has 50% lost for the rest of the campaign. Other causalties are only wounded and return for the next battle.

On turn 1 Henry V stays in Ghent. Oxford takes Hal and Sir John takes Ath. Bocicault takes Leuze, Robert of Marle marches into Ath to attack Sir John Cheyney, while Waleran takes Banche. There was no rain this turn.

Sir John orders his defence of Ath while Robert marshals his knights to attack.

English on the left, French on the right.

Billmen, archers, dismounted knights, archers, cannon. Not pictured are more archers to the left, they were busy eating Belgian chocolate and arrived late (i.e. I forgot to deploy them) First use of my new cannon!

The French deployment of 27 knights. They decided not to deploy their Crossbowmen to save space.

After a turn of shooting, Robert of Marle and his knights panic and flee! Not a good start for France.

Soon only one unit of French knights remain.

A single, very brave Knight remains where all his brothers have fallen.  He fights the artillery crew, breaking them, and then the game ran out of turns.
Big victory for England! England's total causalties were one artillery crewman, while France lost 14 knights. Plus my new cannon killed one knight, but were routed themselves as is normal for freshly painted units. I look forward to my next game in this 100 days/100 years campaign.

Thursday, July 16, 2015

1500 pts WAB HYW

I've painted a bunch of new French knights, so now I can play 1500pts without having to take hordes of crossbowmen. How will my freshly painted figures do?

The French
Robert Count of Marle
Waleran de Raneval
12 Genoese Crossbowmen
Two units of 18 regular crossbowmen
Two units of 11 knights each!

The English
Henry V
Earl of Oxford and Sir John Cheyney
14 Dismounted knights
Three units of 22 Archers each

French on the left, from front: X-bows, Knights, knights, Genoese and french x-bows in behind. On the right, from rear: Archers, dismounted knights, archers, archers.

Clearer shot of the french.

The English

French knights trot across the battlefield, working their way up to a charge.

The knights start to feel the sting of the longbowmen.

Disaster! The French charge, breaking archers and english knights, and panicking more archers. They head for the hills. However, Waleran de Raneval alone remains of his unit.

The sole remaining archers unit turns, wheels and shoots at Waleran, taking his last wound. Some much needed points for the English.

End of the game. On the left are three units of crossbowmen. On the right the only English left, plus French knights.
Victory to France! The points were 1603 for France to 607 for England. A simple game, but I had fun none the less. Hope you liked it.

Monday, July 6, 2015

1000 pts WAB HYW

I had so much fun playing Warhammer Ancients the other day, I decided to play again. Henry V wants some revenge!

The French
Robert Count of Marle
8 Knights
7 Knights
12 Genoese Crossbowmen
14 French Crossbowmen

= 1003 pts
Robert went with the unit of 7 knights.

The English
Henry V
Earl of Oxford
Sir John Cheyney
25 Veteran Longbowmen
25 Veteran Longbowmen
18 Billmen

=1001 pts
All three characters went with the Billmen

The game will last 4 turns.

French Knights march across the battlefield towards the English on the hills.

Now the next picture was eaten by my computer, but it showed the right flank French stopping just in front of the archers, ready to charge from too close to be shot at. The left flank knights stopped further away to avoid getting charged by the billmen.

The French knights charge! The archers in this picture suffered badly, and broke...

The Billmen weren't phased, but the right flank archers broke as well! The Billmen feel lonely, but they've got King Henry with them...

And after two rounds of bloody combat, the French knights fled, and were caught! 

So the French lost one unit of knights, but the English lost 50 archers. The final score was France 777 to Englands 637, for a French win by 140 pts. It was more fun than the game I played in my last post, much closer. The Billmens success had as much to do with their rank bonus as much as Henry and friends wielding their great swords. The fleeing knights were caught because their Heavy Armour, Shield and Barding slowed them down to 6", so they only had a flee move of 2d6.

Anyway I had fun, and I hope you enjoyed this little battle report.