Orc Army
Wizard, 5 spells. One No-Attack spell, 3 No-Move spells of various strengths, and a Mage-Kill which was wasted as there was no enemy mage. None of the No-Move spells got used either.
Champion with Rally ability. This lets him bring a dead comrade back on a roll of 6.
5 Archers
10 Warriors
Dwarf Army
Champion with Immune to Magic ability. Didn't come in handy, but very Dwarvish.
10 Rangers with Crossbows
8 Heavy Foot
I've recently been reading Donald Featherstones "Complete Wargaming". It has some great, simple generic rules on weather, so I decided to use those just to liven things up a bit. I rolled up "torrential rain"...so the bows and crossbows would be useless! Looks like the missile troops will be fighting with swords today. Incidentally, WarCry feels sort of like if Donald Featherstone wrote fantasy. Simple, straightforward rules, with just enough flavour to keep them interesting, but not overly complex.
Let battle begin!
The Dwarves. |
Orc archers and mage on the hill, warriors to the right. |
Dwarves surge forward through the rain. |
But the delay accomplished nothing, orc archers dying quickly, while the orc warriors destroy their enemies. |
Dwarf rangers getting flanked. They fought bravely and killed the orcs on the hill, but died at the hands of their flankers. Victory orcs! |