Monday, September 10, 2012

The Lightning Raid of the Beasts of Chaos

After several years of quiet, trouble is brewing on the northern borders of the elf kingdom. A terrible storm of multi-coloured lightning and thunder that sounded like the bellowing of mad giants tore a hole in reality, allowing the beastman Malagor, Zorn the Slayer, and their fiends of chaos to launch a raid of the peaceful elves. Lomsec the magician and Duranbar the Hero set forth to defend their green valley.

Malagor, center, commands his minions to cross the bridge of joy.
Mounted chaos warriors on the right, a herd of beastmen on the left.

The elvish defenders do not arrive in time to block the bridge. Archers
on the left, warrior kindred in the center, silver helms with Duranbar on the
right. Duranbar has a mighty Hell-Honed Blade that can cut armour like wood, wood like it
was cheese, and cheese like it was some icky smelly gooey specialty cheese.
A 1000pt battle. The chaos army was not terribly chaotic with only a few minor mutations, none of which affected the battle at all.

Turn 1: Zorn leads his chaos warriors in an uncontested crossing of the bridge. The silver helms attempt to charge them, but fail and end up disordered for their effort. This was not good. The arrows of the archers bounce harmlessly off the chaos warriors heavy armour. Lomsec rushes forth to attempt a steal mind spell on zorn but it fails.

Turn 2: The chaos warriors charge the disordered silver helms, easily routing them in their disordered state. They flee, but all the other elves keep their cool. Zorn gleefully pursues the elves, slaying every silver helm himself. The beastmen crossed the bridge in an orderly fashion, much to the disgust of Malagor who prefers chaos to order. The archers continued to rain accurate archery on the chaos warriors, but failed in every case to penetrate their armour. Getting desperate, Lomsec casts steal mind on Zorn with all his remaining power - and succeeds! Zorn stares stupidly, his companions lead his horse by the reins.

Turn 3: The beastmen charge the warrior kindred spearmen, and fight them to a draw. The archers, undaunted, continued to shoot the warriors, and finally killed one! The foolish warrior had raised his visor to scratch the wart on his nose.

Turn 4: The chaos warriors charged the warrior kindred in the rear, causing the elves to fail their panic test and flee. At the this point the gods took pity and ended the game to prevent the wholesale slaughter of the remaining elves. Total victory for chaos.

The end, right before the elves fled in panic.
A fun, short game. I haven't played warhammer in over 2 months, so I spent my day off re-reading the basics of the rules and had a go.